4/14/2023 0 Comments Eye of the beholder 3 rule bookThe second song sounds like it was meant for one of the many cutscenes. Its XMI is titled CHGE.XMI, confirming its intended use. However, in the DOS version, the Character Generation screen is silent. ![]() Interestingly, the song was used in the later-released Japanese version during the Character Generation screen. One of them is the only song that actually loops. There are also two unused songs in the game. According to Fisher, he was happy with his MT-32 scores, but was worried about the arrangements he did for the AdLib/SoundBlaster's FM synthesis, but was reassured by his boss (presumably Ralph Thomas) that his arrangements for the FM-based soundcards sounded fine. There are three versions of the soundtrack, Fisher said he had to make a different arrangement for each sound card type. The previous games allowed the user to use the AdLib card or PC Speaker for sound effects.įisher wrote the music in Digital Performer for the Macintosh and then converted his music from MIDI to XMI. However, the sound effects are now relegated to the SoundBlaster card, as they are all digitized. Similar to the previous installment, the music only plays during the cutscenes in the game, and there are no in-game songs.Įye of the Beholder III's audio differs a great deal from the previous games the music now plays on a variety of soundcards, rather than just the AdLib/SoundBlaster soundcards. However, the game does offer a nice selection of music by Mason Fisher his first work on a video game. Later, DreamForge released a game with the same engine and graphics called Dungeon Hack (DOS), a much superior game to Eye of the Beholder III.īecause Eye of the Beholder III was not developed by Westwood, gone are the scores by Frank Klepacki and Paul Mudra. Many fans of the series believe the game to be the worst out of all o them. However, the gameplay itself is pretty much intact, and the party can now use the All Attack feature, which enables all highlighted players to attack simultaneously.Įye of the Beholder III received negative criticism due to the buggy game engine, the poorly-written storyline, and the annoying sound effects, just to name a few. It functions similar to the previous games, except resting isn't in realtime (where enemies move as the party rests), and it suffers from many flaws, such as random lockups. From there, the party must fight their way through the burial glen, the warriors tomb, a labyrinth-like forest, the abandoned city of Myth Drannor, the Mages' Guild, and finally, Lathander's Temple.īecause of different developers, Eye of the Beholder III uses a completely different game engine than the previous two games called AESOP, programmed by John Miles. The party accepts his pleas and he teleports the party to the graveyard outside Myth Drannor. ![]() Suddenly, a robed stranger enters the tavern and begs the party to help kill an evil Lich named Acwellan. The game starts out in a tavern, where the party in the previous game talks of their success over Dran Draggore. The game takes place after the events of Eye of the Beholder II: The Legend of Darkmoon (DOS). Unlike the previous installments developed by Westwood, Eye of the Beholder III was developed internally at Strategic Simulations, Inc. It is a part of the Advanced Dungeons & Dragons series and uses its 2nd Edition rules. Eye of the Beholder III: Assault On Myth Drannorįor other games in the series, see Eye of the Beholder.Įye of the Beholder III: Assault On Myth Drannor is the third official installment of the Eye of the Beholder series.
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